Social Behavior, Emotion and Learning in a Pack of Virtual Wolves

We are creating a pack of virtual creatures who exhibit the kinds of social interactions found in a natural species of animal, the gray wolf (Canis lupus). To do this, we are extending our synthetic character building toolkit to enable our characters to learn to adapt pre-existing behaviors for use...

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Bibliographic Details
Main Authors: Bill Tomlinson, Bruce Blumberg
Other Authors: The Pennsylvania State University CiteSeerX Archives
Format: Text
Language:English
Published: 2001
Subjects:
Online Access:http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.2.8121
http://characters.media.mit.edu/Papers/tomlinsonAAAI2001FS.pdf
Description
Summary:We are creating a pack of virtual creatures who exhibit the kinds of social interactions found in a natural species of animal, the gray wolf (Canis lupus). To do this, we are extending our synthetic character building toolkit to enable our characters to learn to adapt pre-existing behaviors for use in novel social contexts; to have and express emotional states; and to form context-specific emotional memories. We describe