Social Behavior, Emotion and Learning in a Pack of Virtual Wolves
We are creating a pack of virtual creatures who exhibit the kinds of social interactions found in a natural species of animal, the gray wolf (Canis lupus). To do this, we are extending our synthetic character building toolkit to enable our characters to learn to adapt pre-existing behaviors for use...
Main Authors: | , |
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Other Authors: | |
Format: | Text |
Language: | English |
Published: |
2001
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Online Access: | http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.2.8121 http://characters.media.mit.edu/Papers/tomlinsonAAAI2001FS.pdf |
Summary: | We are creating a pack of virtual creatures who exhibit the kinds of social interactions found in a natural species of animal, the gray wolf (Canis lupus). To do this, we are extending our synthetic character building toolkit to enable our characters to learn to adapt pre-existing behaviors for use in novel social contexts; to have and express emotional states; and to form context-specific emotional memories. We describe |
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