A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models

The paper is concerned with investigation of effects of culling techniques on quality and smoothness of terrain data visualization within a 3D interactive environment. We utilize the Real-Time aptimally Adapting Mesh (ROAM) approach, extended with a number of efficient techniques such as implicit co...

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Main Authors: Michael Hesse, Marina Gavrilova
Other Authors: The Pennsylvania State University CiteSeerX Archives
Format: Text
Language:English
Published: Science Press 2003
Subjects:
Online Access:http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.2515
http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf
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spelling ftciteseerx:oai:CiteSeerX.psu:10.1.1.14.2515 2023-05-15T17:04:25+02:00 A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models Michael Hesse Marina Gavrilova The Pennsylvania State University CiteSeerX Archives 2003 application/pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.2515 http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf en eng Science Press http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.2515 http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf Metadata may be used without restrictions as long as the oai identifier remains attached to it. http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf text 2003 ftciteseerx 2016-01-07T14:52:26Z The paper is concerned with investigation of effects of culling techniques on quality and smoothness of terrain data visualization within a 3D interactive environment. We utilize the Real-Time aptimally Adapting Mesh (ROAM) approach, extended with a number of efficient techniques such as implicit coordinates method within the patch array representing ROAM and the viewpoint dependent triangle rendering method for dynamic level of detail (LAD) updates. The method, which allows dynamic and interactive first person view, is combined with the View Frusmm culling, the Backface culling and an original Relational Position Culling. Standard error metrics are used to verify the rendering consistency. The experimentation is conducted on two data sets representing simple gradual contour changes (Susanville, California) and complex steep contour changes (Kluane National Park, USA). Based on the results, applicability of each of the culling techniques to terrain model is discussed. Text Kluane National Park Unknown
institution Open Polar
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language English
description The paper is concerned with investigation of effects of culling techniques on quality and smoothness of terrain data visualization within a 3D interactive environment. We utilize the Real-Time aptimally Adapting Mesh (ROAM) approach, extended with a number of efficient techniques such as implicit coordinates method within the patch array representing ROAM and the viewpoint dependent triangle rendering method for dynamic level of detail (LAD) updates. The method, which allows dynamic and interactive first person view, is combined with the View Frusmm culling, the Backface culling and an original Relational Position Culling. Standard error metrics are used to verify the rendering consistency. The experimentation is conducted on two data sets representing simple gradual contour changes (Susanville, California) and complex steep contour changes (Kluane National Park, USA). Based on the results, applicability of each of the culling techniques to terrain model is discussed.
author2 The Pennsylvania State University CiteSeerX Archives
format Text
author Michael Hesse
Marina Gavrilova
spellingShingle Michael Hesse
Marina Gavrilova
A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models
author_facet Michael Hesse
Marina Gavrilova
author_sort Michael Hesse
title A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models
title_short A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models
title_full A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models
title_fullStr A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models
title_full_unstemmed A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models
title_sort quantitative analysis of culling techniques for real-time rendering of digital elevation models
publisher Science Press
publishDate 2003
url http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.2515
http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf
genre Kluane National Park
genre_facet Kluane National Park
op_source http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf
op_relation http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.2515
http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf
op_rights Metadata may be used without restrictions as long as the oai identifier remains attached to it.
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