Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering

Ph.D. Photo-realistic rendering is central to a wide range of modern visualization based computer applications such as video games, computer animation, visual effects in movies and virtual reality etc. Monte Carlo based rendering methods offer a streamlined approach to synthesize high quality photor...

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Other Authors: Wong, Kin Ming (author.), Wong, Tien-Tsin (thesis advisor.), Chinese University of Hong Kong Graduate School. Division of Computer Science and Engineering. (degree granting institution.)
Format: Text
Language:English
Chinese
Published: 2018
Subjects:
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https://repository.lib.cuhk.edu.hk/en/item/cuhk-2187971
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spelling ftchinunihkuls:oai:cuhk-dr:cuhk_2187971 2023-05-15T18:13:25+02:00 Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering Wong, Kin Ming (author.) Wong, Tien-Tsin (thesis advisor.) Chinese University of Hong Kong Graduate School. Division of Computer Science and Engineering. (degree granting institution.) 2018 electronic resource remote 1 online resource (xiii, 115 leaves) : illustrations (some color) computer online resource https://julac.hosted.exlibrisgroup.com/primo-explore/search?query=addsrcrid,exact,991039750396103407,AND&tab=default_tab&search_scope=All&vid=CUHK&mode=advanced&lang=en_US https://repository.lib.cuhk.edu.hk/en/item/cuhk-2187971 eng chi eng chi cuhk:2187971 local: ETD920200123 local: AAI13837915 local: 991039750396103407 https://julac.hosted.exlibrisgroup.com/primo-explore/search?query=addsrcrid,exact,991039750396103407,AND&tab=default_tab&search_scope=All&vid=CUHK&mode=advanced&lang=en_US https://repository.lib.cuhk.edu.hk/en/item/cuhk-2187971 Use of this resource is governed by the terms and conditions of the Creative Commons "Attribution-NonCommercial-NoDerivatives 4.0 International" License (http://creativecommons.org/licenses/by-nc-nd/4.0/) Computer graphics Rendering (Computer graphics) Ray tracing algorithms Three-dimensional display systems Image processing--Digital techniques T385 .W6449 2018eb Text bibliography 2018 ftchinunihkuls 2023-03-10T01:30:40Z Ph.D. Photo-realistic rendering is central to a wide range of modern visualization based computer applications such as video games, computer animation, visual effects in movies and virtual reality etc. Monte Carlo based rendering methods offer a streamlined approach to synthesize high quality photorealistic images through physically accurate numerical simulation, and it has recently become the mainstream photo-realistic rendering method. However, Monte Carlo rendering method often requires a large number of samples in order to produce visually noise-free results. This thesis proposes to improve the quality of Monte Carlo renderings through two different directions. We propose a novel sampling method which actively improves the image quality during the Monte Carlo integration process, and then we further enhance the rendered image quality by post-processing using our novel deep learning based de-noising method. Given a fixed number of samples, the key to high quality Monte Carlo rendering results is the random and yet uniform distribution of sample points over the sampling domain. Current practices rely on mapping 1D or unit square uniform distribution to the sampling domain, and this often results sub-optimal uniform distributions. We propose a novel sampling method which generates high quality unstructured uniform blue noise pattern directly on the spherical surface which is the most common sampling domain for most Monte Carlo rendering methods. Our method models the sample points as a collection of identical electrically charged particles on the sami pling domain. The repulsive force exerted on the particles from its neighborhood propels the system to undergo a self-organizing process to minimize the force by movement. The resultant stationary state reveals a uniform but unstructured distribution of points with a blue noise characteristic. Unlike the number sequence or jitter based methods, our physically based approach works with arbitrary number of sample points. In addition, the distribution ... Text sami The Chinese University of Hong Kong: CUHK Digital Repository
institution Open Polar
collection The Chinese University of Hong Kong: CUHK Digital Repository
op_collection_id ftchinunihkuls
language English
Chinese
topic Computer graphics
Rendering (Computer graphics)
Ray tracing algorithms
Three-dimensional display systems
Image processing--Digital techniques
T385 .W6449 2018eb
spellingShingle Computer graphics
Rendering (Computer graphics)
Ray tracing algorithms
Three-dimensional display systems
Image processing--Digital techniques
T385 .W6449 2018eb
Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering
topic_facet Computer graphics
Rendering (Computer graphics)
Ray tracing algorithms
Three-dimensional display systems
Image processing--Digital techniques
T385 .W6449 2018eb
description Ph.D. Photo-realistic rendering is central to a wide range of modern visualization based computer applications such as video games, computer animation, visual effects in movies and virtual reality etc. Monte Carlo based rendering methods offer a streamlined approach to synthesize high quality photorealistic images through physically accurate numerical simulation, and it has recently become the mainstream photo-realistic rendering method. However, Monte Carlo rendering method often requires a large number of samples in order to produce visually noise-free results. This thesis proposes to improve the quality of Monte Carlo renderings through two different directions. We propose a novel sampling method which actively improves the image quality during the Monte Carlo integration process, and then we further enhance the rendered image quality by post-processing using our novel deep learning based de-noising method. Given a fixed number of samples, the key to high quality Monte Carlo rendering results is the random and yet uniform distribution of sample points over the sampling domain. Current practices rely on mapping 1D or unit square uniform distribution to the sampling domain, and this often results sub-optimal uniform distributions. We propose a novel sampling method which generates high quality unstructured uniform blue noise pattern directly on the spherical surface which is the most common sampling domain for most Monte Carlo rendering methods. Our method models the sample points as a collection of identical electrically charged particles on the sami pling domain. The repulsive force exerted on the particles from its neighborhood propels the system to undergo a self-organizing process to minimize the force by movement. The resultant stationary state reveals a uniform but unstructured distribution of points with a blue noise characteristic. Unlike the number sequence or jitter based methods, our physically based approach works with arbitrary number of sample points. In addition, the distribution ...
author2 Wong, Kin Ming (author.)
Wong, Tien-Tsin (thesis advisor.)
Chinese University of Hong Kong Graduate School. Division of Computer Science and Engineering. (degree granting institution.)
format Text
title Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering
title_short Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering
title_full Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering
title_fullStr Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering
title_full_unstemmed Spherical blue noise sampling and deep learning based de-noising techniques for Monte Carlo rendering
title_sort spherical blue noise sampling and deep learning based de-noising techniques for monte carlo rendering
publishDate 2018
url https://julac.hosted.exlibrisgroup.com/primo-explore/search?query=addsrcrid,exact,991039750396103407,AND&tab=default_tab&search_scope=All&vid=CUHK&mode=advanced&lang=en_US
https://repository.lib.cuhk.edu.hk/en/item/cuhk-2187971
genre sami
genre_facet sami
op_relation cuhk:2187971
local: ETD920200123
local: AAI13837915
local: 991039750396103407
https://julac.hosted.exlibrisgroup.com/primo-explore/search?query=addsrcrid,exact,991039750396103407,AND&tab=default_tab&search_scope=All&vid=CUHK&mode=advanced&lang=en_US
https://repository.lib.cuhk.edu.hk/en/item/cuhk-2187971
op_rights Use of this resource is governed by the terms and conditions of the Creative Commons "Attribution-NonCommercial-NoDerivatives 4.0 International" License (http://creativecommons.org/licenses/by-nc-nd/4.0/)
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