COMPUTER GAMES AS HOMEWORK: How to delight and instruct

We are interested in exploring how entertainment in games can be combined with educational goals to make a compelling experience. In this paper we present our design study for the development of a mod game, Antarctic NWN. We first present the background for the game, objectives, and then discuss the...

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Main Authors: Dormann, C., Fiset, J.-P., Caquard, S., Woods, B., Hadziomerovic, A., Whitworth, E., Hayes, A., Biddle, R. (Robert)
Format: Article in Journal/Newspaper
Language:English
Published: 2005
Subjects:
Online Access:https://ir.library.carleton.ca/pub/7744
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spelling ftcarletonunivir:oai:carleton.ca:7744 2023-05-15T13:42:01+02:00 COMPUTER GAMES AS HOMEWORK: How to delight and instruct Dormann, C. Fiset, J.-P. Caquard, S. Woods, B. Hadziomerovic, A. Whitworth, E. Hayes, A. Biddle, R. (Robert) 2005-01-01 https://ir.library.carleton.ca/pub/7744 en eng https://ir.library.carleton.ca/pub/7744 Computer games Education Emotions Entertainment info:eu-repo/semantics/article 2005 ftcarletonunivir 2022-02-06T21:49:09Z We are interested in exploring how entertainment in games can be combined with educational goals to make a compelling experience. In this paper we present our design study for the development of a mod game, Antarctic NWN. We first present the background for the game, objectives, and then discuss the gameplay o f Antarctic NWN. We then explore issues that influence the design of a gripping game. One important issue is the relation between reality, simulation and game word. Then we focus on enhancing emotional involvement. Emotion is especially relevant to role-play game as it draws players into the story, and supports aesthetic understanding. We also look more specifically at the role of humour in this context. Humour enhanceslearning as well as providing a more pleasurable experience. In our quest to understand how games can both delight and instruct, we review the environment in which our game might be played, within the classroom or as family entertainment and describe different scenarios of use. Article in Journal/Newspaper Antarc* Antarctic Carleton University's Institutional Repository Antarctic
institution Open Polar
collection Carleton University's Institutional Repository
op_collection_id ftcarletonunivir
language English
topic Computer games
Education
Emotions
Entertainment
spellingShingle Computer games
Education
Emotions
Entertainment
Dormann, C.
Fiset, J.-P.
Caquard, S.
Woods, B.
Hadziomerovic, A.
Whitworth, E.
Hayes, A.
Biddle, R. (Robert)
COMPUTER GAMES AS HOMEWORK: How to delight and instruct
topic_facet Computer games
Education
Emotions
Entertainment
description We are interested in exploring how entertainment in games can be combined with educational goals to make a compelling experience. In this paper we present our design study for the development of a mod game, Antarctic NWN. We first present the background for the game, objectives, and then discuss the gameplay o f Antarctic NWN. We then explore issues that influence the design of a gripping game. One important issue is the relation between reality, simulation and game word. Then we focus on enhancing emotional involvement. Emotion is especially relevant to role-play game as it draws players into the story, and supports aesthetic understanding. We also look more specifically at the role of humour in this context. Humour enhanceslearning as well as providing a more pleasurable experience. In our quest to understand how games can both delight and instruct, we review the environment in which our game might be played, within the classroom or as family entertainment and describe different scenarios of use.
format Article in Journal/Newspaper
author Dormann, C.
Fiset, J.-P.
Caquard, S.
Woods, B.
Hadziomerovic, A.
Whitworth, E.
Hayes, A.
Biddle, R. (Robert)
author_facet Dormann, C.
Fiset, J.-P.
Caquard, S.
Woods, B.
Hadziomerovic, A.
Whitworth, E.
Hayes, A.
Biddle, R. (Robert)
author_sort Dormann, C.
title COMPUTER GAMES AS HOMEWORK: How to delight and instruct
title_short COMPUTER GAMES AS HOMEWORK: How to delight and instruct
title_full COMPUTER GAMES AS HOMEWORK: How to delight and instruct
title_fullStr COMPUTER GAMES AS HOMEWORK: How to delight and instruct
title_full_unstemmed COMPUTER GAMES AS HOMEWORK: How to delight and instruct
title_sort computer games as homework: how to delight and instruct
publishDate 2005
url https://ir.library.carleton.ca/pub/7744
geographic Antarctic
geographic_facet Antarctic
genre Antarc*
Antarctic
genre_facet Antarc*
Antarctic
op_relation https://ir.library.carleton.ca/pub/7744
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