The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies

The brain is perhaps the most advanced and robust computation system known. We are creating a method to study how information is processed and encoded in living cultured neuronal networks by interfacing them to a computer-generated animal, the Neurally-Controlled Animat, within a virtual world. Cort...

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Main Authors: DeMarse, Thomas B., Wagenaar, Daniel A., Blau, Axel W., Potter, Steve M.
Format: Article in Journal/Newspaper
Language:unknown
Published: Kluwer Academic Publishers 2001
Subjects:
MEA
Online Access:https://doi.org/10.1023/A:1012407611130
https://www.ncbi.nlm.nih.gov/pmc/PMC2440704
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spelling ftcaltechauth:oai:authors.library.caltech.edu:jjvm8-6ek69 2024-09-15T18:33:42+00:00 The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies DeMarse, Thomas B. Wagenaar, Daniel A. Blau, Axel W. Potter, Steve M. 2001-11 https://doi.org/10.1023/A:1012407611130 https://www.ncbi.nlm.nih.gov/pmc/PMC2440704 unknown Kluwer Academic Publishers https://doi.org/10.1023/A:1012407611130 oai:authors.library.caltech.edu:jjvm8-6ek69 https://www.ncbi.nlm.nih.gov/pmc/PMC2440704 eprintid:72364 resolverid:CaltechAUTHORS:20161129-085404424 info:eu-repo/semantics/openAccess Other Autonomous Robots, 11(3), 305-310, (2001-11) MEA multi-electrode arrays rat cortex prosthetics hybrid system cybernetics info:eu-repo/semantics/article 2001 ftcaltechauth https://doi.org/10.1023/A:1012407611130 2024-08-06T15:35:01Z The brain is perhaps the most advanced and robust computation system known. We are creating a method to study how information is processed and encoded in living cultured neuronal networks by interfacing them to a computer-generated animal, the Neurally-Controlled Animat, within a virtual world. Cortical neurons from rats are dissociated and cultured on a surface containing a grid of electrodes (multi-electrode arrays, or MEAs) capable of both recording and stimulating neural activity. Distributed patterns of neural activity are used to control the behavior of the Animat in a simulated environment. The computer acts as its sensory system providing electrical feedback to the network about the Animat's movement within its environment. Changes in the Animat's behavior due to interaction with its surroundings are studied in concert with the biological processes (e.g., neural plasticity) that produced those changes, to understand how information is processed and encoded within a living neural network. Thus, we have created a hybrid real-time processing engine and control system that consists of living, electronic, and simulated components. Eventually this approach may be applied to controlling robotic devices, or lead to better real-time silicon-based information processing and control algorithms that are fault tolerant and can repair themselves. © 2001 Kluwer Academic Publishers. We thank C. Michael Atkin, Gray Rybka, and Samuel Thompson for early programming on the Animat and neural interface and MultiChannel Systems (http://www.multichannelsystems.com) for their gracious technical support; Sami Barghshoon and Sheri McKinney for help with cell culture; Jerome Pine and Scott E. Fraser for support, advice, and infrastructure; and Mary Flowers, Shannan Boss, and Vanna Santoro for ordering and lab management. This research was supported by a grant from the National Institute of Neurological Disorders and Stroke, RO1 NS38628 (SMP) and by the Burroughs-Wellcome/Caltech Computational Molecular Biology fund (DAW). ... Article in Journal/Newspaper sami sami Caltech Authors (California Institute of Technology)
institution Open Polar
collection Caltech Authors (California Institute of Technology)
op_collection_id ftcaltechauth
language unknown
topic MEA
multi-electrode arrays
rat cortex
prosthetics
hybrid system cybernetics
spellingShingle MEA
multi-electrode arrays
rat cortex
prosthetics
hybrid system cybernetics
DeMarse, Thomas B.
Wagenaar, Daniel A.
Blau, Axel W.
Potter, Steve M.
The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies
topic_facet MEA
multi-electrode arrays
rat cortex
prosthetics
hybrid system cybernetics
description The brain is perhaps the most advanced and robust computation system known. We are creating a method to study how information is processed and encoded in living cultured neuronal networks by interfacing them to a computer-generated animal, the Neurally-Controlled Animat, within a virtual world. Cortical neurons from rats are dissociated and cultured on a surface containing a grid of electrodes (multi-electrode arrays, or MEAs) capable of both recording and stimulating neural activity. Distributed patterns of neural activity are used to control the behavior of the Animat in a simulated environment. The computer acts as its sensory system providing electrical feedback to the network about the Animat's movement within its environment. Changes in the Animat's behavior due to interaction with its surroundings are studied in concert with the biological processes (e.g., neural plasticity) that produced those changes, to understand how information is processed and encoded within a living neural network. Thus, we have created a hybrid real-time processing engine and control system that consists of living, electronic, and simulated components. Eventually this approach may be applied to controlling robotic devices, or lead to better real-time silicon-based information processing and control algorithms that are fault tolerant and can repair themselves. © 2001 Kluwer Academic Publishers. We thank C. Michael Atkin, Gray Rybka, and Samuel Thompson for early programming on the Animat and neural interface and MultiChannel Systems (http://www.multichannelsystems.com) for their gracious technical support; Sami Barghshoon and Sheri McKinney for help with cell culture; Jerome Pine and Scott E. Fraser for support, advice, and infrastructure; and Mary Flowers, Shannan Boss, and Vanna Santoro for ordering and lab management. This research was supported by a grant from the National Institute of Neurological Disorders and Stroke, RO1 NS38628 (SMP) and by the Burroughs-Wellcome/Caltech Computational Molecular Biology fund (DAW). ...
format Article in Journal/Newspaper
author DeMarse, Thomas B.
Wagenaar, Daniel A.
Blau, Axel W.
Potter, Steve M.
author_facet DeMarse, Thomas B.
Wagenaar, Daniel A.
Blau, Axel W.
Potter, Steve M.
author_sort DeMarse, Thomas B.
title The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies
title_short The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies
title_full The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies
title_fullStr The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies
title_full_unstemmed The Neurally Controlled Animat: Biological Brains Acting with Simulated Bodies
title_sort neurally controlled animat: biological brains acting with simulated bodies
publisher Kluwer Academic Publishers
publishDate 2001
url https://doi.org/10.1023/A:1012407611130
https://www.ncbi.nlm.nih.gov/pmc/PMC2440704
genre sami
sami
genre_facet sami
sami
op_source Autonomous Robots, 11(3), 305-310, (2001-11)
op_relation https://doi.org/10.1023/A:1012407611130
oai:authors.library.caltech.edu:jjvm8-6ek69
https://www.ncbi.nlm.nih.gov/pmc/PMC2440704
eprintid:72364
resolverid:CaltechAUTHORS:20161129-085404424
op_rights info:eu-repo/semantics/openAccess
Other
op_doi https://doi.org/10.1023/A:1012407611130
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