Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research

This article is a reflection on the development of Torres Strait Virtual Reality (TSVR), a virtual reality game created to raise awareness of one of Australia’s First Nations people, Torres Strait Islanders. Through the development of TSVR, the author discovered that the processes of cultural protoc...

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Published in:Games and Culture
Main Author: Loban, Rhett David
Format: Article in Journal/Newspaper
Language:unknown
Published: Sage Publications, Inc. (US) 2022
Subjects:
Online Access:https://doi.org/10.1177/15554120211020383
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spelling ftaustraliancuni:oai:acuresearchbank.acu.edu.au:90y92 2024-09-30T14:35:05+00:00 Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research Loban, Rhett David 01 Jan 2022 https://doi.org/10.1177/15554120211020383 unknown Sage Publications, Inc. (US) https://acuresearchbank.acu.edu.au/item/90y92/torres-strait-virtual-reality-a-reflection-on-the-intersection-between-culture-game-design-and-research ISSN:1555-4120 https://doi.org/10.1177/15554120211020383 Loban, Rhett David. (2022). Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research. Games and Culture: a journal of interactive media. 17(3), pp. 311-327. https://doi.org/10.1177/15554120211020383 All rights reserved culture Indigenous community game design virtual reality journal-article PeerReviewed 2022 ftaustraliancuni https://doi.org/10.1177/15554120211020383 2024-09-16T23:55:10Z This article is a reflection on the development of Torres Strait Virtual Reality (TSVR), a virtual reality game created to raise awareness of one of Australia’s First Nations people, Torres Strait Islanders. Through the development of TSVR, the author discovered that the processes of cultural protocols, game design and research, intersected and enriched each other to produce a culturally sound and culturally centred game. This article explores project examples of these intersections, such as the converging practices of community engagement and playtesting, and the role of Indigenous cultural influences in game design choices. The cultural focus of TSVR is best represented through the Torres Strait Cultural Tree as a conceptual framework. The Torres Strait Cultural Tree exemplifies how cultural traditions and knowledge can be used to anchor cultural reproductions in new mediums and offers an Indigenous cultural framework for developing cultural-centred games. Article in Journal/Newspaper First Nations Australian Catholic University: ACU Research Bank Games and Culture 17 3 311 327
institution Open Polar
collection Australian Catholic University: ACU Research Bank
op_collection_id ftaustraliancuni
language unknown
topic culture
Indigenous
community
game design
virtual reality
spellingShingle culture
Indigenous
community
game design
virtual reality
Loban, Rhett David
Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
topic_facet culture
Indigenous
community
game design
virtual reality
description This article is a reflection on the development of Torres Strait Virtual Reality (TSVR), a virtual reality game created to raise awareness of one of Australia’s First Nations people, Torres Strait Islanders. Through the development of TSVR, the author discovered that the processes of cultural protocols, game design and research, intersected and enriched each other to produce a culturally sound and culturally centred game. This article explores project examples of these intersections, such as the converging practices of community engagement and playtesting, and the role of Indigenous cultural influences in game design choices. The cultural focus of TSVR is best represented through the Torres Strait Cultural Tree as a conceptual framework. The Torres Strait Cultural Tree exemplifies how cultural traditions and knowledge can be used to anchor cultural reproductions in new mediums and offers an Indigenous cultural framework for developing cultural-centred games.
format Article in Journal/Newspaper
author Loban, Rhett David
author_facet Loban, Rhett David
author_sort Loban, Rhett David
title Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
title_short Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
title_full Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
title_fullStr Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
title_full_unstemmed Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research
title_sort torres strait virtual reality : a reflection on the intersection between culture, game design and research
publisher Sage Publications, Inc. (US)
publishDate 2022
url https://doi.org/10.1177/15554120211020383
genre First Nations
genre_facet First Nations
op_relation https://acuresearchbank.acu.edu.au/item/90y92/torres-strait-virtual-reality-a-reflection-on-the-intersection-between-culture-game-design-and-research
ISSN:1555-4120
https://doi.org/10.1177/15554120211020383
Loban, Rhett David. (2022). Torres Strait Virtual Reality : A Reflection on the Intersection between Culture, Game Design and Research. Games and Culture: a journal of interactive media. 17(3), pp. 311-327. https://doi.org/10.1177/15554120211020383
op_rights All rights reserved
op_doi https://doi.org/10.1177/15554120211020383
container_title Games and Culture
container_volume 17
container_issue 3
container_start_page 311
op_container_end_page 327
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