Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’...
Published in: | Images. The International Journal of European Film, Performing Arts and Audiovisual Communication |
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Adam Mickiewicz University Poznan
2021
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ftamickiewiczojs:oai:ojs.pressto.amu.edu.pl:article/29832 2024-09-15T17:39:47+00:00 Re-writing histories of colonization in video games: the case of Elizabeth LaPensée Nacher , Anna Jankowski, Filip 2021-06-15 application/pdf http://pressto.amu.edu.pl/index.php/i/article/view/29832 eng eng Adam Mickiewicz University Poznan http://pressto.amu.edu.pl/index.php/i/article/view/29832/26421 http://pressto.amu.edu.pl/index.php/i/article/view/29832 Prawa autorskie (c) 2021 Nacher Anna, Jankowski Filip Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Vol. 29 No. 38 (2021): The Special Issue: The Structure of Video Games; 123-141 Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Tom 29 Nr 38 (2021): The Special Issue: The Structure of Video Games; 123-141 2720-040X 1731-450X Elizabeth LaPensée indigenous digital culture indigenous video games decolonization Ojibwe info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artykuł recenzowany 2021 ftamickiewiczojs 2024-07-02T05:08:34Z The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. Article in Journal/Newspaper anishina* Adam Mickiewicz University in Poznań: PRESSto Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 29 38 123 141 |
institution |
Open Polar |
collection |
Adam Mickiewicz University in Poznań: PRESSto |
op_collection_id |
ftamickiewiczojs |
language |
English |
topic |
Elizabeth LaPensée indigenous digital culture indigenous video games decolonization Ojibwe |
spellingShingle |
Elizabeth LaPensée indigenous digital culture indigenous video games decolonization Ojibwe Nacher , Anna Jankowski, Filip Re-writing histories of colonization in video games: the case of Elizabeth LaPensée |
topic_facet |
Elizabeth LaPensée indigenous digital culture indigenous video games decolonization Ojibwe |
description |
The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. |
format |
Article in Journal/Newspaper |
author |
Nacher , Anna Jankowski, Filip |
author_facet |
Nacher , Anna Jankowski, Filip |
author_sort |
Nacher , Anna |
title |
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée |
title_short |
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée |
title_full |
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée |
title_fullStr |
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée |
title_full_unstemmed |
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée |
title_sort |
re-writing histories of colonization in video games: the case of elizabeth lapensée |
publisher |
Adam Mickiewicz University Poznan |
publishDate |
2021 |
url |
http://pressto.amu.edu.pl/index.php/i/article/view/29832 |
genre |
anishina* |
genre_facet |
anishina* |
op_source |
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Vol. 29 No. 38 (2021): The Special Issue: The Structure of Video Games; 123-141 Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Tom 29 Nr 38 (2021): The Special Issue: The Structure of Video Games; 123-141 2720-040X 1731-450X |
op_relation |
http://pressto.amu.edu.pl/index.php/i/article/view/29832/26421 http://pressto.amu.edu.pl/index.php/i/article/view/29832 |
op_rights |
Prawa autorskie (c) 2021 Nacher Anna, Jankowski Filip |
container_title |
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication |
container_volume |
29 |
container_issue |
38 |
container_start_page |
123 |
op_container_end_page |
141 |
_version_ |
1810482577885102080 |