Re-writing histories of colonization in video games: the case of Elizabeth LaPensée

The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’...

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Published in:Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Main Authors: Nacher , Anna, Jankowski, Filip
Format: Article in Journal/Newspaper
Language:English
Published: Adam Mickiewicz University Poznan 2021
Subjects:
Online Access:http://pressto.amu.edu.pl/index.php/i/article/view/29832
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spelling ftamickiewiczojs:oai:ojs.pressto.amu.edu.pl:article/29832 2024-09-15T17:39:47+00:00 Re-writing histories of colonization in video games: the case of Elizabeth LaPensée Nacher , Anna Jankowski, Filip 2021-06-15 application/pdf http://pressto.amu.edu.pl/index.php/i/article/view/29832 eng eng Adam Mickiewicz University Poznan http://pressto.amu.edu.pl/index.php/i/article/view/29832/26421 http://pressto.amu.edu.pl/index.php/i/article/view/29832 Prawa autorskie (c) 2021 Nacher Anna, Jankowski Filip Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Vol. 29 No. 38 (2021): The Special Issue: The Structure of Video Games; 123-141 Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Tom 29 Nr 38 (2021): The Special Issue: The Structure of Video Games; 123-141 2720-040X 1731-450X Elizabeth LaPensée indigenous digital culture indigenous video games decolonization Ojibwe info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artykuł recenzowany 2021 ftamickiewiczojs 2024-07-02T05:08:34Z The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. Article in Journal/Newspaper anishina* Adam Mickiewicz University in Poznań: PRESSto Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 29 38 123 141
institution Open Polar
collection Adam Mickiewicz University in Poznań: PRESSto
op_collection_id ftamickiewiczojs
language English
topic Elizabeth LaPensée
indigenous digital culture
indigenous video games
decolonization
Ojibwe
spellingShingle Elizabeth LaPensée
indigenous digital culture
indigenous video games
decolonization
Ojibwe
Nacher , Anna
Jankowski, Filip
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
topic_facet Elizabeth LaPensée
indigenous digital culture
indigenous video games
decolonization
Ojibwe
description The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design.
format Article in Journal/Newspaper
author Nacher , Anna
Jankowski, Filip
author_facet Nacher , Anna
Jankowski, Filip
author_sort Nacher , Anna
title Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
title_short Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
title_full Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
title_fullStr Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
title_full_unstemmed Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
title_sort re-writing histories of colonization in video games: the case of elizabeth lapensée
publisher Adam Mickiewicz University Poznan
publishDate 2021
url http://pressto.amu.edu.pl/index.php/i/article/view/29832
genre anishina*
genre_facet anishina*
op_source Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Vol. 29 No. 38 (2021): The Special Issue: The Structure of Video Games; 123-141
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Tom 29 Nr 38 (2021): The Special Issue: The Structure of Video Games; 123-141
2720-040X
1731-450X
op_relation http://pressto.amu.edu.pl/index.php/i/article/view/29832/26421
http://pressto.amu.edu.pl/index.php/i/article/view/29832
op_rights Prawa autorskie (c) 2021 Nacher Anna, Jankowski Filip
container_title Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
container_volume 29
container_issue 38
container_start_page 123
op_container_end_page 141
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