What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools?
This study is based on a survey study distributed in the fall of 2017 in Norway, Denmark, and Iceland. The study was designed by a group of re-searchers from the Nordplus Horizontal project: Digital Computer Games for Learning in the Nordic Countries, to uncover teachers’ perceived obsta-cle in rega...
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Springer Publishing Company
2019
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Online Access: | https://vbn.aau.dk/da/publications/3447dc92-3905-4e79-8383-c833b60b4462 https://doi.org/10.1007/978-3-030-06134-0_50 |
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ftalborgunivpubl:oai:pure.atira.dk:publications/3447dc92-3905-4e79-8383-c833b60b4462 2024-09-15T18:14:15+00:00 What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? Brooks, Eva Gissurardottir, Salvör Thor Jonsson, Bjarki Kjartansdottir, Skulina Isfold Munkvold, Robin Nordseth, Hugo Isfold Sigurdardottir, Helga Lewis Brooks, Anthony Brooks, Eva Sylla, Cristina 2019 https://vbn.aau.dk/da/publications/3447dc92-3905-4e79-8383-c833b60b4462 https://doi.org/10.1007/978-3-030-06134-0_50 eng eng Springer Publishing Company https://vbn.aau.dk/da/publications/3447dc92-3905-4e79-8383-c833b60b4462 urn:ISBN:978-3-030-06133-3 info:eu-repo/semantics/closedAccess Brooks , E , Gissurardottir , S , Thor Jonsson , B , Kjartansdottir , S , Isfold Munkvold , R , Nordseth , H & Isfold Sigurdardottir , H 2019 , What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? in A Lewis Brooks , E Brooks & C Sylla (eds) , Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings . Springer Publishing Company , Cham , Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering , vol. 265 , pp. 472-484 , DLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation , Braga , Portugal , 24/09/2018 . https://doi.org/10.1007/978-3-030-06134-0_50 Nordic Countries Computer Games Digital Game-Based Learning Educa-tional Games Obstacles of Using Games in Schools contributionToPeriodical 2019 ftalborgunivpubl https://doi.org/10.1007/978-3-030-06134-0_50 2024-07-23T23:49:14Z This study is based on a survey study distributed in the fall of 2017 in Norway, Denmark, and Iceland. The study was designed by a group of re-searchers from the Nordplus Horizontal project: Digital Computer Games for Learning in the Nordic Countries, to uncover teachers’ perceived obsta-cle in regard to using digital game-based learning in teaching situations. The results indicate that the teachers included in this study did not have enough information and knowledge about games and gamification tools to be used in teaching. The findings show that technical obstacles are the most experi-enced hurdle among the respondents in all three countries when it comes to applying games or gamification tools in teaching activities. There are not many differences to be observed gender wise. A common difference that is worth noticing, is the difference between women and men regarding their reporting on the obstacle ‘knowledge / skills’, where more women claim this to be an obstacle. From these results, the paper proposes three types of digital game-based learning guidelines, namely (1) rhetoric framing of usa-bility and learnability, (2) engagement and (3) creating a guidance area – building a DGBL infrastructure. In conclusion, the paper calls for further empirical studies on the actual situation presented in this paper, to reach an informed discussion about questions that are of real concern for many par-ties, including teachers, school leaders, children and researchers. Article in Journal/Newspaper Iceland Aalborg University's Research Portal 472 484 |
institution |
Open Polar |
collection |
Aalborg University's Research Portal |
op_collection_id |
ftalborgunivpubl |
language |
English |
topic |
Nordic Countries Computer Games Digital Game-Based Learning Educa-tional Games Obstacles of Using Games in Schools |
spellingShingle |
Nordic Countries Computer Games Digital Game-Based Learning Educa-tional Games Obstacles of Using Games in Schools Brooks, Eva Gissurardottir, Salvör Thor Jonsson, Bjarki Kjartansdottir, Skulina Isfold Munkvold, Robin Nordseth, Hugo Isfold Sigurdardottir, Helga What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? |
topic_facet |
Nordic Countries Computer Games Digital Game-Based Learning Educa-tional Games Obstacles of Using Games in Schools |
description |
This study is based on a survey study distributed in the fall of 2017 in Norway, Denmark, and Iceland. The study was designed by a group of re-searchers from the Nordplus Horizontal project: Digital Computer Games for Learning in the Nordic Countries, to uncover teachers’ perceived obsta-cle in regard to using digital game-based learning in teaching situations. The results indicate that the teachers included in this study did not have enough information and knowledge about games and gamification tools to be used in teaching. The findings show that technical obstacles are the most experi-enced hurdle among the respondents in all three countries when it comes to applying games or gamification tools in teaching activities. There are not many differences to be observed gender wise. A common difference that is worth noticing, is the difference between women and men regarding their reporting on the obstacle ‘knowledge / skills’, where more women claim this to be an obstacle. From these results, the paper proposes three types of digital game-based learning guidelines, namely (1) rhetoric framing of usa-bility and learnability, (2) engagement and (3) creating a guidance area – building a DGBL infrastructure. In conclusion, the paper calls for further empirical studies on the actual situation presented in this paper, to reach an informed discussion about questions that are of real concern for many par-ties, including teachers, school leaders, children and researchers. |
author2 |
Lewis Brooks, Anthony Brooks, Eva Sylla, Cristina |
format |
Article in Journal/Newspaper |
author |
Brooks, Eva Gissurardottir, Salvör Thor Jonsson, Bjarki Kjartansdottir, Skulina Isfold Munkvold, Robin Nordseth, Hugo Isfold Sigurdardottir, Helga |
author_facet |
Brooks, Eva Gissurardottir, Salvör Thor Jonsson, Bjarki Kjartansdottir, Skulina Isfold Munkvold, Robin Nordseth, Hugo Isfold Sigurdardottir, Helga |
author_sort |
Brooks, Eva |
title |
What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? |
title_short |
What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? |
title_full |
What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? |
title_fullStr |
What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? |
title_full_unstemmed |
What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? |
title_sort |
what prevents teachers from using games and gamification tools in nordic schools? |
publisher |
Springer Publishing Company |
publishDate |
2019 |
url |
https://vbn.aau.dk/da/publications/3447dc92-3905-4e79-8383-c833b60b4462 https://doi.org/10.1007/978-3-030-06134-0_50 |
genre |
Iceland |
genre_facet |
Iceland |
op_source |
Brooks , E , Gissurardottir , S , Thor Jonsson , B , Kjartansdottir , S , Isfold Munkvold , R , Nordseth , H & Isfold Sigurdardottir , H 2019 , What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? in A Lewis Brooks , E Brooks & C Sylla (eds) , Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings . Springer Publishing Company , Cham , Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering , vol. 265 , pp. 472-484 , DLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation , Braga , Portugal , 24/09/2018 . https://doi.org/10.1007/978-3-030-06134-0_50 |
op_relation |
https://vbn.aau.dk/da/publications/3447dc92-3905-4e79-8383-c833b60b4462 urn:ISBN:978-3-030-06133-3 |
op_rights |
info:eu-repo/semantics/closedAccess |
op_doi |
https://doi.org/10.1007/978-3-030-06134-0_50 |
container_start_page |
472 |
op_container_end_page |
484 |
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1810452024370659328 |