'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience

Currently, immersive art installation has become one of the most rapidly growing segments of the immersive design industry. As a hybrid of art and technology to collectively disrupt the zone of single material expression, full-body, sensory immersion installations have emerged and given people more...

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Main Author: Yuan, Yachan
Other Authors: Lucero, Andrés, Taiteiden ja suunnittelun korkeakoulu, School of Arts, Design and Architecture, Aalto University, Aalto-yliopisto
Format: Master Thesis
Language:English
Published: 2020
Subjects:
Online Access:https://aaltodoc.aalto.fi/handle/123456789/44778
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spelling ftaaltouniv:oai:aaltodoc.aalto.fi:123456789/44778 2023-05-15T18:06:52+02:00 'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience Yuan, Yachan Lucero, Andrés Taiteiden ja suunnittelun korkeakoulu School of Arts, Design and Architecture Aalto University Aalto-yliopisto 2020 application/pdf https://aaltodoc.aalto.fi/handle/123456789/44778 en eng https://aaltodoc.aalto.fi/handle/123456789/44778 URN:NBN:fi:aalto-202006143727 immersive art installation design culture perception audiences' experience flow theory aesthetic distance G2 Pro gradu, diplomityö Master's thesis Maisterin opinnäyte 2020 ftaaltouniv 2022-12-15T19:20:12Z Currently, immersive art installation has become one of the most rapidly growing segments of the immersive design industry. As a hybrid of art and technology to collectively disrupt the zone of single material expression, full-body, sensory immersion installations have emerged and given people more opportunities to experience different realities. As various immersive exhibitions emerged in the year 2019, it was evident to see that more pop-up exhibitions start to be generated by instant interaction and astonishing digital illusions. The lucrative market space and audiences' pursuits of novelty underlined by the overall development of this industry provoked the critical question that this thesis takes into consideration, that is, 'What is the intrinsic value behind immersive art?' In order to enhance the cultural perception of this project, it is significant to understand the relationship between audiences' cultural experiences and a range of design methods. Based on audiences' linear experience of this project, this study divides audiences' experience into three stages - 'before exploring', 'exploring', and 'after exploring'. In the first stage, this study investigates the realm of psychology to gain an understanding of how the inherent value of artworks promotes people's intrinsic motivation for spontaneous immersion. In the second stage, this study conducts two representative case studies adopting several design factors to understand how the aesthetic distance between the artwork and audiences' knowledge affects audiences' perception of an unknown culture. The goal is to retrieve the optimal aesthetic balance as well as further develop the reflective design approaches. In the third stage, this study strategically carries out through practical design using design approaches to better understand participants' perceptual experience. To investigate how the perceptual process evolves, a practical design is conducted by creating a physically immersive installation based on a Finnish myth story called 'Revontulet'. ... Master Thesis Revontulet Aalto University Publication Archive (Aaltodoc)
institution Open Polar
collection Aalto University Publication Archive (Aaltodoc)
op_collection_id ftaaltouniv
language English
topic immersive art
installation design
culture perception
audiences' experience
flow theory
aesthetic distance
spellingShingle immersive art
installation design
culture perception
audiences' experience
flow theory
aesthetic distance
Yuan, Yachan
'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience
topic_facet immersive art
installation design
culture perception
audiences' experience
flow theory
aesthetic distance
description Currently, immersive art installation has become one of the most rapidly growing segments of the immersive design industry. As a hybrid of art and technology to collectively disrupt the zone of single material expression, full-body, sensory immersion installations have emerged and given people more opportunities to experience different realities. As various immersive exhibitions emerged in the year 2019, it was evident to see that more pop-up exhibitions start to be generated by instant interaction and astonishing digital illusions. The lucrative market space and audiences' pursuits of novelty underlined by the overall development of this industry provoked the critical question that this thesis takes into consideration, that is, 'What is the intrinsic value behind immersive art?' In order to enhance the cultural perception of this project, it is significant to understand the relationship between audiences' cultural experiences and a range of design methods. Based on audiences' linear experience of this project, this study divides audiences' experience into three stages - 'before exploring', 'exploring', and 'after exploring'. In the first stage, this study investigates the realm of psychology to gain an understanding of how the inherent value of artworks promotes people's intrinsic motivation for spontaneous immersion. In the second stage, this study conducts two representative case studies adopting several design factors to understand how the aesthetic distance between the artwork and audiences' knowledge affects audiences' perception of an unknown culture. The goal is to retrieve the optimal aesthetic balance as well as further develop the reflective design approaches. In the third stage, this study strategically carries out through practical design using design approaches to better understand participants' perceptual experience. To investigate how the perceptual process evolves, a practical design is conducted by creating a physically immersive installation based on a Finnish myth story called 'Revontulet'. ...
author2 Lucero, Andrés
Taiteiden ja suunnittelun korkeakoulu
School of Arts, Design and Architecture
Aalto University
Aalto-yliopisto
format Master Thesis
author Yuan, Yachan
author_facet Yuan, Yachan
author_sort Yuan, Yachan
title 'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience
title_short 'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience
title_full 'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience
title_fullStr 'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience
title_full_unstemmed 'Let it Grow'- Immersive installation in relation to culture expression and audiences' perceptual experience
title_sort 'let it grow'- immersive installation in relation to culture expression and audiences' perceptual experience
publishDate 2020
url https://aaltodoc.aalto.fi/handle/123456789/44778
genre Revontulet
genre_facet Revontulet
op_relation https://aaltodoc.aalto.fi/handle/123456789/44778
URN:NBN:fi:aalto-202006143727
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