Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural,...
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crsagepubl:10.1177/12063312231155348 2024-06-23T07:52:50+00:00 Indigenous Cartographies: Pervasive Games and Place-Based Storytelling Guntarik, Olivia Davies, Hugh Innocent, Troy Design and Creative Practice Enabling Capability Platform 2023 http://dx.doi.org/10.1177/12063312231155348 http://journals.sagepub.com/doi/pdf/10.1177/12063312231155348 http://journals.sagepub.com/doi/full-xml/10.1177/12063312231155348 en eng SAGE Publications https://creativecommons.org/licenses/by-nc/4.0/ Space and Culture page 120633122311553 ISSN 1206-3312 1552-8308 journal-article 2023 crsagepubl https://doi.org/10.1177/12063312231155348 2024-06-11T04:31:49Z With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural, ancient, and persistent notions of place? How can locative and pervasive experiences respond to local and Indigenous understandings of place? Perhaps most decisively, what is the compatibility of ancient and Indigenous stories of sustainability set within rapidly obsolete frameworks of the latest mobile devices? In considering these questions, this article reviews the current literature on Indigenous pervasive games and discusses an augmented reality audio-game that features Australian First Nations’ stories of land, river, and sky. Players of the game are transformed into wayfarers as they move across the landscape to uncover alternate and pre-settlement cartographies bringing new insights to familiar territory. Article in Journal/Newspaper First Nations SAGE Publications Space and Culture 120633122311553 |
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SAGE Publications |
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crsagepubl |
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English |
description |
With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural, ancient, and persistent notions of place? How can locative and pervasive experiences respond to local and Indigenous understandings of place? Perhaps most decisively, what is the compatibility of ancient and Indigenous stories of sustainability set within rapidly obsolete frameworks of the latest mobile devices? In considering these questions, this article reviews the current literature on Indigenous pervasive games and discusses an augmented reality audio-game that features Australian First Nations’ stories of land, river, and sky. Players of the game are transformed into wayfarers as they move across the landscape to uncover alternate and pre-settlement cartographies bringing new insights to familiar territory. |
author2 |
Design and Creative Practice Enabling Capability Platform |
format |
Article in Journal/Newspaper |
author |
Guntarik, Olivia Davies, Hugh Innocent, Troy |
spellingShingle |
Guntarik, Olivia Davies, Hugh Innocent, Troy Indigenous Cartographies: Pervasive Games and Place-Based Storytelling |
author_facet |
Guntarik, Olivia Davies, Hugh Innocent, Troy |
author_sort |
Guntarik, Olivia |
title |
Indigenous Cartographies: Pervasive Games and Place-Based Storytelling |
title_short |
Indigenous Cartographies: Pervasive Games and Place-Based Storytelling |
title_full |
Indigenous Cartographies: Pervasive Games and Place-Based Storytelling |
title_fullStr |
Indigenous Cartographies: Pervasive Games and Place-Based Storytelling |
title_full_unstemmed |
Indigenous Cartographies: Pervasive Games and Place-Based Storytelling |
title_sort |
indigenous cartographies: pervasive games and place-based storytelling |
publisher |
SAGE Publications |
publishDate |
2023 |
url |
http://dx.doi.org/10.1177/12063312231155348 http://journals.sagepub.com/doi/pdf/10.1177/12063312231155348 http://journals.sagepub.com/doi/full-xml/10.1177/12063312231155348 |
genre |
First Nations |
genre_facet |
First Nations |
op_source |
Space and Culture page 120633122311553 ISSN 1206-3312 1552-8308 |
op_rights |
https://creativecommons.org/licenses/by-nc/4.0/ |
op_doi |
https://doi.org/10.1177/12063312231155348 |
container_title |
Space and Culture |
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120633122311553 |
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1802644244944388096 |