Indigenous Cartographies: Pervasive Games and Place-Based Storytelling

With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural,...

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Published in:Space and Culture
Main Authors: Guntarik, Olivia, Davies, Hugh, Innocent, Troy
Other Authors: Design and Creative Practice Enabling Capability Platform
Format: Article in Journal/Newspaper
Language:English
Published: SAGE Publications 2023
Subjects:
Online Access:http://dx.doi.org/10.1177/12063312231155348
http://journals.sagepub.com/doi/pdf/10.1177/12063312231155348
http://journals.sagepub.com/doi/full-xml/10.1177/12063312231155348
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spelling crsagepubl:10.1177/12063312231155348 2024-06-23T07:52:50+00:00 Indigenous Cartographies: Pervasive Games and Place-Based Storytelling Guntarik, Olivia Davies, Hugh Innocent, Troy Design and Creative Practice Enabling Capability Platform 2023 http://dx.doi.org/10.1177/12063312231155348 http://journals.sagepub.com/doi/pdf/10.1177/12063312231155348 http://journals.sagepub.com/doi/full-xml/10.1177/12063312231155348 en eng SAGE Publications https://creativecommons.org/licenses/by-nc/4.0/ Space and Culture page 120633122311553 ISSN 1206-3312 1552-8308 journal-article 2023 crsagepubl https://doi.org/10.1177/12063312231155348 2024-06-11T04:31:49Z With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural, ancient, and persistent notions of place? How can locative and pervasive experiences respond to local and Indigenous understandings of place? Perhaps most decisively, what is the compatibility of ancient and Indigenous stories of sustainability set within rapidly obsolete frameworks of the latest mobile devices? In considering these questions, this article reviews the current literature on Indigenous pervasive games and discusses an augmented reality audio-game that features Australian First Nations’ stories of land, river, and sky. Players of the game are transformed into wayfarers as they move across the landscape to uncover alternate and pre-settlement cartographies bringing new insights to familiar territory. Article in Journal/Newspaper First Nations SAGE Publications Space and Culture 120633122311553
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collection SAGE Publications
op_collection_id crsagepubl
language English
description With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural, ancient, and persistent notions of place? How can locative and pervasive experiences respond to local and Indigenous understandings of place? Perhaps most decisively, what is the compatibility of ancient and Indigenous stories of sustainability set within rapidly obsolete frameworks of the latest mobile devices? In considering these questions, this article reviews the current literature on Indigenous pervasive games and discusses an augmented reality audio-game that features Australian First Nations’ stories of land, river, and sky. Players of the game are transformed into wayfarers as they move across the landscape to uncover alternate and pre-settlement cartographies bringing new insights to familiar territory.
author2 Design and Creative Practice Enabling Capability Platform
format Article in Journal/Newspaper
author Guntarik, Olivia
Davies, Hugh
Innocent, Troy
spellingShingle Guntarik, Olivia
Davies, Hugh
Innocent, Troy
Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
author_facet Guntarik, Olivia
Davies, Hugh
Innocent, Troy
author_sort Guntarik, Olivia
title Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
title_short Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
title_full Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
title_fullStr Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
title_full_unstemmed Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
title_sort indigenous cartographies: pervasive games and place-based storytelling
publisher SAGE Publications
publishDate 2023
url http://dx.doi.org/10.1177/12063312231155348
http://journals.sagepub.com/doi/pdf/10.1177/12063312231155348
http://journals.sagepub.com/doi/full-xml/10.1177/12063312231155348
genre First Nations
genre_facet First Nations
op_source Space and Culture
page 120633122311553
ISSN 1206-3312 1552-8308
op_rights https://creativecommons.org/licenses/by-nc/4.0/
op_doi https://doi.org/10.1177/12063312231155348
container_title Space and Culture
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