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spelling crieeecr:10.1109/tlt.2023.3274747 2024-03-24T08:59:02+00:00 The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy” Wittrin, Ruben Till Platte, Benny Roschke, Christian Ritter, Marc Eibl, Maximilian Steiner, Carolin Isabel Tolkmitt, Volker 2024 http://dx.doi.org/10.1109/tlt.2023.3274747 http://xplorestaging.ieee.org/ielx7/4620076/10376229/10123379.pdf?arnumber=10123379 unknown Institute of Electrical and Electronics Engineers (IEEE) https://ieeexplore.ieee.org/Xplorehelp/downloads/license-information/IEEE.html https://doi.org/10.15223/policy-029 https://doi.org/10.15223/policy-037 IEEE Transactions on Learning Technologies volume 17, page 84-97 ISSN 1939-1382 2372-0050 Computer Science Applications General Engineering Education journal-article 2024 crieeecr https://doi.org/10.1109/tlt.2023.3274747 2024-02-28T00:08:37Z Article in Journal/Newspaper Arctic IEEE Publications Arctic IEEE Transactions on Learning Technologies 17 84 97
institution Open Polar
collection IEEE Publications
op_collection_id crieeecr
language unknown
topic Computer Science Applications
General Engineering
Education
spellingShingle Computer Science Applications
General Engineering
Education
Wittrin, Ruben Till
Platte, Benny
Roschke, Christian
Ritter, Marc
Eibl, Maximilian
Steiner, Carolin Isabel
Tolkmitt, Volker
The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
topic_facet Computer Science Applications
General Engineering
Education
format Article in Journal/Newspaper
author Wittrin, Ruben Till
Platte, Benny
Roschke, Christian
Ritter, Marc
Eibl, Maximilian
Steiner, Carolin Isabel
Tolkmitt, Volker
author_facet Wittrin, Ruben Till
Platte, Benny
Roschke, Christian
Ritter, Marc
Eibl, Maximilian
Steiner, Carolin Isabel
Tolkmitt, Volker
author_sort Wittrin, Ruben Till
title The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
title_short The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
title_full The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
title_fullStr The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
title_full_unstemmed The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
title_sort game effect: comparison of game and nongame learning environments using the example of “arctic economy”
publisher Institute of Electrical and Electronics Engineers (IEEE)
publishDate 2024
url http://dx.doi.org/10.1109/tlt.2023.3274747
http://xplorestaging.ieee.org/ielx7/4620076/10376229/10123379.pdf?arnumber=10123379
geographic Arctic
geographic_facet Arctic
genre Arctic
genre_facet Arctic
op_source IEEE Transactions on Learning Technologies
volume 17, page 84-97
ISSN 1939-1382 2372-0050
op_rights https://ieeexplore.ieee.org/Xplorehelp/downloads/license-information/IEEE.html
https://doi.org/10.15223/policy-029
https://doi.org/10.15223/policy-037
op_doi https://doi.org/10.1109/tlt.2023.3274747
container_title IEEE Transactions on Learning Technologies
container_volume 17
container_start_page 84
op_container_end_page 97
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