Serious game: Knoco’s Bird Island, making the point for KM

Purpose Knowledge management really does make a difference; it is not just an academic idea. There are lots of case studies and examples of knowledge management activities having a significant impact on the results of an organization, and some examples will be cited in the body of the paper. However...

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Published in:World Journal of Science, Technology and Sustainable Development
Main Authors: Barnes, Stephanie, Milton, Nick
Format: Article in Journal/Newspaper
Language:English
Published: Emerald 2017
Subjects:
Online Access:http://dx.doi.org/10.1108/wjstsd-06-2016-0043
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spelling cremerald:10.1108/wjstsd-06-2016-0043 2024-06-09T07:45:08+00:00 Serious game: Knoco’s Bird Island, making the point for KM Barnes, Stephanie Milton, Nick 2017 http://dx.doi.org/10.1108/wjstsd-06-2016-0043 https://www.emerald.com/insight/content/doi/10.1108/WJSTSD-06-2016-0043/full/xml https://www.emerald.com/insight/content/doi/10.1108/WJSTSD-06-2016-0043/full/html en eng Emerald https://www.emerald.com/insight/site-policies World Journal of Science, Technology and Sustainable Development volume 14, issue 2/3, page 194-203 ISSN 2042-5945 journal-article 2017 cremerald https://doi.org/10.1108/wjstsd-06-2016-0043 2024-05-15T13:25:08Z Purpose Knowledge management really does make a difference; it is not just an academic idea. There are lots of case studies and examples of knowledge management activities having a significant impact on the results of an organization, and some examples will be cited in the body of the paper. However, Knoco’s Bird Island serious game is one of the quickest, easiest, and most enjoyable ways to make the point. The paper aims to discuss these issues. Design/methodology/approach This paper will review how Knoco’s Bird Island serious game is played. It will also discuss the results of over the almost 20 years that it has been played: what participants have experienced, what has been learned, and most importantly, the data that have been collected that help prove that sharing knowledge is a very powerful thing to do. Findings By using three different KM processes (after action reviews, peer assists, and best practice sharing) results of the activity go from abysmal to unbelievable, increasing by an average of 258 per cent, all because of reflecting, sharing, and learning. Even if participants want to continue to be sceptical of the results that making better use of their organization’s knowledge can have and they think they can only attain a fraction of this, 10 per cent of the demonstrated result is still almost 26 per cent. Isn’t that worth at least giving it a try? Originality/value Knoco has been running their serious game for almost two decades and have the data to prove it. Article in Journal/Newspaper Bird Island Emerald Bird Island ENVELOPE(-38.060,-38.060,-54.004,-54.004) World Journal of Science, Technology and Sustainable Development 14 2/3 194 203
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description Purpose Knowledge management really does make a difference; it is not just an academic idea. There are lots of case studies and examples of knowledge management activities having a significant impact on the results of an organization, and some examples will be cited in the body of the paper. However, Knoco’s Bird Island serious game is one of the quickest, easiest, and most enjoyable ways to make the point. The paper aims to discuss these issues. Design/methodology/approach This paper will review how Knoco’s Bird Island serious game is played. It will also discuss the results of over the almost 20 years that it has been played: what participants have experienced, what has been learned, and most importantly, the data that have been collected that help prove that sharing knowledge is a very powerful thing to do. Findings By using three different KM processes (after action reviews, peer assists, and best practice sharing) results of the activity go from abysmal to unbelievable, increasing by an average of 258 per cent, all because of reflecting, sharing, and learning. Even if participants want to continue to be sceptical of the results that making better use of their organization’s knowledge can have and they think they can only attain a fraction of this, 10 per cent of the demonstrated result is still almost 26 per cent. Isn’t that worth at least giving it a try? Originality/value Knoco has been running their serious game for almost two decades and have the data to prove it.
format Article in Journal/Newspaper
author Barnes, Stephanie
Milton, Nick
spellingShingle Barnes, Stephanie
Milton, Nick
Serious game: Knoco’s Bird Island, making the point for KM
author_facet Barnes, Stephanie
Milton, Nick
author_sort Barnes, Stephanie
title Serious game: Knoco’s Bird Island, making the point for KM
title_short Serious game: Knoco’s Bird Island, making the point for KM
title_full Serious game: Knoco’s Bird Island, making the point for KM
title_fullStr Serious game: Knoco’s Bird Island, making the point for KM
title_full_unstemmed Serious game: Knoco’s Bird Island, making the point for KM
title_sort serious game: knoco’s bird island, making the point for km
publisher Emerald
publishDate 2017
url http://dx.doi.org/10.1108/wjstsd-06-2016-0043
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op_source World Journal of Science, Technology and Sustainable Development
volume 14, issue 2/3, page 194-203
ISSN 2042-5945
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